| bnrt | ||
I just released bnrt the other day. I thought that I might mention it here as well. It can be found in the programs section of this site. bnrt is a tool to help do network rendering with blender. Hopefully at some point we will get a tool in blender that will bypass the need for this program. But even then I will probably still be using it. bnrt does work. At the moment it is a CLI program, but I am working on making a GUI for the client. Don't worry people who prefer a CLI will be able to still use that version of the program. I think I am pretty much going to keep all the code for the actual client in the CLI classes and just have some hooks back into the GUI for displaying data if the GUI is being used. | ||
| Programs | ||
I have added 2 programs to the Programs section of the site. You should have seen the batchtrans program appear a while ago, I just never got around to adding it to the news items. I also just uploaded the piccomp program which takes two pictures and compares them at the pixel level. It works best with lossless picture formats, but I just wrote it to learn about how SDL and SDL_image work so I didn't feel like working too hard on it. I just have a policy where I think that I should release all the programs I write lately in the vain hope that somebody finds them useful. I really can't think of much use for the piccomp program so maybe someone can find a use for it. I was originally thinking that if it was fed a camera feed it might be somewhat useful but the problem is that most camera feeds are JPG format and not a lossless format, but still if a program was written where the number of pixels that changed between two images went over a certain threshold then maybe piccomp could be useful if the other program was using it to compare the pictures. Of course I didn't add the "no video" mode like I wanted to but maybe someday I will get to that. Anyways, enjoy! | ||
One of my passions in life is programming. I tend to write quite a few utility programs, since I am lazy and computers should do most of the processing for us. I also have written a (in my opinion) moderately successful reader for comic book files in .cbz, .cbr, .zip, and .rar format. I dabble around once in a while with game programming as well. You can probably expect this page to grow over time as I am constantly writing more programs.
All of my programs to date have been released under the GPL. The GPL is an open source license and more information about it can be found at the GNU GPL website. The license is contained in the COPYING file in the archive for each program.